Tome Of Battle


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Tome of Battle


Tome of Battle

Author: Richard Baker

language: en

Publisher:

Release Date: 2006


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The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.

Windborne


Windborne

Author: Philip Fair

language: en

Publisher: iUniverse

Release Date: 2006-05


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A compelling tale of love, battle, and faith, Windborne is set in a land of flying warriors, locked in a seemingly endless conflict over an ever-changing border, a war that has gone on long enough that even the combatants are no longer sure of their goals or the endgame. Wilford is a shy young villager, pulled into the struggle as a cadet, and turned into a vicious killer, the pride of his captains, by the tragedies of war. Saved by people of faith from his hopelessly murderous existence, he re-enters the war, baptized with the Spirit and the desire to end the bloodshed. Besides the obvious enemy across the border, he faces belligerent superiors, traitors in the ranks, and personal loss. Through hard work, faith, loyal friends, his own fighting prowess, and the grace of God, he ascends the ranks, determined to bring a victorious peace.

Dungeon Master For Dummies


Dungeon Master For Dummies

Author: James Wyatt

language: en

Publisher: John Wiley & Sons

Release Date: 2008-11-13


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Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!