This Is Not A Game A Guide To Alternate Reality Gaming


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This is Not a Game


This is Not a Game

Author: Dave Szulborski

language: en

Publisher: Incunabula

Release Date: 2005


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Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a "How To Guide" for aspiring game creators. The book also includes Dave's personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by award winning authors Ben Mack and Joseph Matheny.

This Is Not A Game: A Guide to Alternate Reality Gaming


This Is Not A Game: A Guide to Alternate Reality Gaming

Author: Dave Szulborski

language: en

Publisher:

Release Date: 2006-03


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Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where reality ends and fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not AGame: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to this exciting new world.

Alternate Reality Games


Alternate Reality Games

Author: Stephanie Janes

language: en

Publisher: Routledge

Release Date: 2019-08-06


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Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.