The Zen Of Direct3d Game Programming


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The Zen of Direct3D Game Programming


The Zen of Direct3D Game Programming

Author: Peter Walsh

language: en

Publisher: Course Technology

Release Date: 2001


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It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

Beginning Direct3D Game Programming


Beginning Direct3D Game Programming

Author: Wolfgang F. Engel

language: en

Publisher: Course Technology

Release Date: 2003


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With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.