The Year S Work In Nerds Wonks And Neocons

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The Year's Work in Nerds, Wonks, and Neocons

Author: Jonathan P. Eburne
language: en
Publisher: Indiana University Press
Release Date: 2017-04-17
Essays on intellect, passion, alienation, and America’s geeky subcultures. What happens when math nerds, band and theater geeks, goths, sci-fi fanatics, Young Republican debate poindexters, techies, Trekkies, D&D players, wallflowers, bookworms, and RPG players grow up? And what can they tell us about the life of the mind in the contemporary United States? With recent years bringing us phenomena from #GamerGate to The Big Bang Theory, it’s clear that nerds, policy wonks, and neoconservatives play a major role in today’s popular culture. The Year’s Work in Nerds, Wonks, and Neocons delves into subcultures of intellectual history to explore their influence on contemporary American intellectual life. Not limiting themselves to describing how individuals are depicted, the authors consider the intellectual endeavors these depictions have come to represent, exploring many models and practices of learnedness, reflection, knowledge production, and opinion in the contemporary world. As teachers, researchers, and university scholars continue to struggle for mainstream visibility, this book illuminates the other forms of intellectual excitement that have emerged alongside them and found ways to survive and even thrive in the face of dismissal or contempt.
Neverending Stories

Author: R. Lyle Skains
language: en
Publisher: Bloomsbury Publishing USA
Release Date: 2022-12-29
Winner of the 2023 N. Katherine Hayles Award for Criticism of Electronic Literature Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.
ChicaNerds in Chicana Young Adult Literature

ChicaNerds in Chicana Young Adult Literature analyzes novels by the acclaimed Chicana YA writers Jo Ann Yolanda Hernández, Isabel Quintero, Ashley Hope Pérez, Erika Sánchez, Guadalupe García McCall, and Patricia Santana. Combining the term "Chicana" with "nerd," Dr. Herrera coins the term "ChicaNerd" to argue how the young women protagonists in these novels voice astute observations of their identities as nonwhite teenagers, specifically through a lens of nerdiness—a reclamation of brown girl self-love for being a nerd. In analyzing these ChicaNerds, the volume examines the reclamation and powerful acceptance of one’s nerdy Chicana self. While popular culture and mainstream media have shaped the well-known figure of the nerd as synonymous with white maleness, Chicana YA literature subverts the nerd stereotype through its negation of this identity as always white and male. These ChicaNerds unite their burgeoning sociopolitical consciousness as young nonwhite girls with their "nerdy" traits of bookishness, math and literary intelligence, poetic talents, and love of learning. Combining the sociopolitical consciousness of Chicanisma with one aligned to the well-known image of the "nerd," ChicaNerds learn to navigate the many complicated layers of coming to an empowered declaration of themselves as smart Chicanas.