The Wrong Button Sound


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Sound Effects


Sound Effects

Author: Robert L. Mott

language: en

Publisher: McFarland

Release Date: 2014-07-11


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This work, first published in 1989, includes discussions of the history of sound effects, the different types of sound effects, creating sound effects from scratch, recording sounds in the studio and field, the advantages of live sounds over tape, knowing why and when to use sound effects, the difference between radio, TV and film sounds, Foleying and the Foley stage, and recording and editing equipment.

We Are


We Are

Author: Penny Snukst

language: en

Publisher: BalboaPress

Release Date: 2013-07-16


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Everyone creates their own reality. You are your own path; each reality is different. There is a purpose to everything you create. Learn to understand how you created your life, and improve your reality creation with these helpful tools: • the creating process, • belief systems, • like things, • comfort zones, • and more.

Error: Glitch, Noise, and Jam in New Media Cultures


Error: Glitch, Noise, and Jam in New Media Cultures

Author: Mark Nunes

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2010-10-28


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Divided into three sections, Error brings together established critics and emerging voices to offer a significant contribution to the field of new media studies. In the first section, "Hack," contributors explore the ways in which errors, glitches, and failure provide opportunities for critical and aesthetic intervention within new media practices. In the second section, "Game," they examine how errors allow for intentional and accidental co-opting of rules and protocols toward unintended ends. The final section, "Jam," considers the role of error as both an inherent "counterstrategy" and a mode of tactical resistance within a network society. By offering a timely and novel exploration into the ways in which error and noise "slip through" in systems dominated by principles of efficiency and control, this collection provides a unique take on the ways in which information theory and new media technologies inform cultural practice.