The World Of Quest

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The World of Quest

In the land of Odyssia, former hero Quest unwittingly becomes the body guard to Prince Nestor a young smart-alec who knows the whereabouts of a mystic dagger that is key to ultimate power. Together, they'll face creatures, bounty hunters and other evils vying for the weapon. In the meantime, they'll have to deal with each other.
The World of Quest, Vol. 2

As Quest begrudgingly comes to terms with having to care for a spoiled princeling, the pair make their way into the deadly Forest of Edj to seek out the Rocks - the oldest, wisest, and most boring beings in all of Odyssia - to find "The Dagger of the Way" before the forces of evil do. But the two are separated while facing the perils of the forest. While Quest is pursued by an angry mob of Snarls, Nestor meets up with the wily griffin, Graer, who may have his own agenda. With Lord Spite gathering his most fierce minions, a mysterious new ally may be the key to tipping the scales in favor of our heroes.
Quests

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com