The User Experience Team Of One A Research And Design Survival Guide Second Edition

Download The User Experience Team Of One A Research And Design Survival Guide Second Edition PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get The User Experience Team Of One A Research And Design Survival Guide Second Edition book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
The User Experience Team of One

Whether you're new to UX or a seasoned practitioner, The User Experience Team of One gives you everything you need to succeed, emphasizing down–to–earth approaches that deliver big impact over time–consuming, needlessly complex techniques. This updated classic remains a comprehensive and essential guide for UX and product designers everywhere—you'll accomplish a lot more with a lot less. Who Should Read This Book? The techniques and advice in this book are applicable to anyone who is just starting out in user experience, as well as seasoned practitioners who have been in the field for years. In addition, anyone who read the first edition will appreciate this updated edition that features loads of new material that has changed over the past 10 years. There are tips, tools, and techniques throughout the book to improve your performance. The various methods detail exactly how to handle a variety of situations—from the timing involved, the materials, when to use that information, and how to try it out. Look for real–life sidebars from the authors, as well as experts in the field. This book applies to a team of one or a team of many. Takeaways The first section covers the philosophy of the UX team of one—why you do it, how you build support, how to identify common challenges, and how to keep growing. The second section of the book, "Practice," gives you tools and techniques for managing this balancing act with detailed methods. The 25 up–to–date methods in Part II prompt a question about a specific topic, answer the question, give the average time it will take to deal with the issue, tell you when to use this material, and give you instructions for "Trying It Out". You can learn about working conditions that a team of one often experiences. The book addresses difficult situations that UX practitioners often encounter (for example, the need for speed in corporate environments. Be sure to review the UX Value Loop[TM] that Joe created to define UX. Check out sidebars that highlight some of Joe and Leah's personal real–life experiences. The end of each chapter tells you what to do if you can "only do one thing" Finally, notes and tips give you handy techniques and tools to use in your own practice.
The UX Book

The UX Book: Agile Design for a Quality User Experience, Third Edition, takes a practical, applied, hands-on approach to UX design based on the application of established and emerging best practices, principles, and proven methods to ensure a quality user experience. The approach is about practice, drawing on the creative concepts of design exploration and visioning to make designs that appeal to the emotions of users, while moving toward processes that are lightweight, rapid, and agile—to make things as good as resources permit and to value time and other resources in the process.Designed as a textbook for aspiring students and a how-to handbook and field guide for UX professionals, the book is accompanied by in-class exercises and team projects.The approach is practical rather than formal or theoretical. The primary goal is to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. - A comprehensive textbook for UX/human–computer interaction (HCI) design students readymade for the classroom, complete with instructors' manual, dedicated website, sample syllabus, examples, exercises, and lecture slides - Features HCI theory, process, practice, and a host of real-world stories and contributions from industry luminaries to prepare students for working in the field - The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)
Storytelling for User Experience

Author: Whitney Quesenbery
language: en
Publisher: Rosenfeld Media
Release Date: 2010-04-01
We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.