The Theory Of Awesome


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On Being Awesome


On Being Awesome

Author: Nick Riggle

language: en

Publisher: Penguin

Release Date: 2017-09-19


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In this lively treatise, pro-skater-turned-philosopher Nick Riggle presents a theory of awesomeness (and its opposite, suckiness) that’s both sharply illuminating and more timely than ever “Nick Riggle’s fun book is ‘awesome’ by its own definition. But don’t miss its profound ambition, which is to show how philosophy unearths the structure of ordinary language, defines the meaning of life in routine business, and poses the question of how best to live.” —Aaron James, author of Assholes: A Theory We all know people who are awesome and people who suck, but what do we really mean by these terms? Have you ever been chill or game? Do you rock or rule? If so, then you’re tapped into the ethics of awesomeness. Awesome people excel at creating social openings that encourage expressions of individuality and create community. And if you’re a cheapskate, self-promoter, killjoy, or douchebag, you’re the type of person who shuts social openings down. Put more simply: You suck. From street art to folk singers, Proust to the great etiquette writer Emily Post, President Obama to former Los Angeles Dodger Glenn Burke, Riggle draws on pop culture, politics, history, and sports to explore the origins of awesome, and delves into the nuances of what it means to suck and why it’s so important to strive for awesomeness. An accessible and entertaining lens for navigating the ethics of our time, On Being Awesome provides a new and inspiring framework for understanding ourselves and creating meaningful connections in our everyday lives.

Our Awesome Universe Potential


Our Awesome Universe Potential

Author: Joel Hilliker

language: en

Publisher: Philadelphia Church of God

Release Date:


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The Art of Fluid Animation


The Art of Fluid Animation

Author: Jos Stam

language: en

Publisher: CRC Press

Release Date: 2015-11-04


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This book presents techniques for creating fluid-like animations with no required advanced physics and mathematical skills. It describes how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. It includes a historical background of the computation of fluids as well as concepts that drive fluid animations, and also provides computer code that readers can download and run on several platforms to create their own programs using fluid animation.