The Symbian Os Architecture Sourcebook

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The Symbian OS Architecture Sourcebook

The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.
The Symbian Os Architecture Sourcebook: Design and Solution of a Mobile Phone Os

Market_Desc: · Developer· Designer· Architect· Technical Manager· Service Designers and Architects Special Features: · A what, why and who guide to Symbian OS· Exposes readers to the architectural model which Symbian is using internally to support architecture, design and development processes as Symbian OS evolves towards it s tenth generation· Provides conceptual examples including case studies, explaining certain aspects of Symbian OS architecture by reference to its history· Provides the inside story of some unique features of the OS, with insights and quotes from its designers About The Book: The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. It shows where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It also shows why design decision were made, and will bring those decisions to life in the words of Symbian s key architects and developers, giving an insider feel to the book as it weaves the inside story around the architectural presentation.
Symbian OS C++ for Mobile Phones

Author: Richard Harrison
language: en
Publisher: John Wiley & Sons
Release Date: 2007-06-29
Richard Harrison’s existing books are the bestsellers in the Symbian Press Portfolio. His latest book, co-written with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in the series. The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9. New and simplified example application will be introduced, which will be used throughout the book. The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time. Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book! It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more. This innovative new book covers Symbian OS fundamentals, core concepts and UI. Key highlights include: A quick guide to Kernel Platform security Publishing Applications View Architecture Multi-User games