The Self Taught Software Tester A Step By Step Guide To Learn Software Testing Using Real Life Project

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The Self-Taught Software Tester A Step By Step Guide to Learn Software Testing Using Real-Life Project

To successfully perform a job of software tester you should have a sound knowledge of testing fundamentals and should be able to correlate that knowledge with the experience you have learned while working as a tester on a software project. This book will teach you both, the first half of the book provides a detailed explanation of the fundamentals of software testing and the second half focuses on a step by step walk-through of a real-life testing project. This will help you to understand how the real software projects are run from start to end and where the testing fits in the big picture of the project lifecycle. The book provides details of each testing activities which will help you to understand how the test activities are planned, executed and monitored in real projects. This book is a roadmap, a guide to understanding the bits and pieces of software testing and how you can apply them when you are working as a tester on a project. This book will teach you each and everything you should know about software testing with references to a real-life project. This book will not only help you in securing your first testing job but will also guide you on your day-to-day journey as a software tester.
Software Quality Assurance

Author: Rajiv Chopra
language: en
Publisher: Mercury Learning and Information
Release Date: 2018-04-09
This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: • Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more • Covers video game testing and effectiveness • Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies
The Self-Taught Agile Tester

This book is meant for readers who have little or no experience in doing testing in Agile software development. The first half of the book will help you to understand the following topics: Why we need Agile software development Different Agile approaches Agile team structure How requirements are managed in Agile projects Different Agile Ceremonies Different Agile Test methods Estimation and Automation in Agile projects How Quality risks are managed in Agile projects Tools used by Agile team The second half focuses on a step by step walk-through of a real-life Agile testing project. This will help you to understand how the real Agile software projects are run from start to end and the role and duties of the Agile tester.The book provides details of each project activity which will help you to understand how the test activities are planned, executed and monitored in real Agile projects. This book will not only help you to learn Agile testing but also how you can apply them when you are working as an Agile tester on a project. This book will teach you each and everything you should know about Agile software testing with references to a real-life project and help you in securing a job as an Agile tester.