The Sandbox Vr


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Semiconductor Basics


Semiconductor Basics

Author: George Domingo

language: en

Publisher: John Wiley & Sons

Release Date: 2020-08-06


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An accessible guide to how semiconductor electronics work and how they are manufactured, for professionals and interested readers with no electronics engineering background Semiconductor Basics is an accessible guide to how semiconductors work. It is written for readers without an electronic engineering background. Semiconductors are the basis for almost all modern electronic devices. The author—an expert on the topic—explores the fundamental concepts of what a semiconductor is, the different types in use, and how they are different from conductors and insulators. The book has a large number of helpful and illustrative drawings, photos, and figures. The author uses only simple arithmetic to help understand the device operation and applications. The book reviews the key devices that can be constructed using semiconductor materials such as diodes and transistors and all the large electronic systems based on these two component such as computers, memories, LCDs and related technology like Lasers LEDs and infrared detectors. The text also explores integrated circuits and explains how they are fabricated. The author concludes with some projections about what can be expected in the future. This important book: Offers an accessible guide to semiconductors using qualitative explanations and analogies, with minimal mathematics and equations Presents the material in a well-structured and logical format Explores topics from device physics fundamentals to transistor formation and fabrication and the operation of the circuits to build electronic devices and systems Includes information on practical applications of p-n junctions, transistors, and integrated circuits to link theory and practice Written for anyone interested in the technology, working in semiconductor labs or in the semiconductor industry, Semiconductor Basics offers clear explanations about how semiconductors work and its manufacturing process.

Screenwriting for Virtual Reality


Screenwriting for Virtual Reality

Author: Kath Dooley

language: en

Publisher: Springer Nature

Release Date: 2024-04-24


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This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.

The Infinite Retina


The Infinite Retina

Author: Irena Cronin

language: en

Publisher: Packt Publishing Ltd

Release Date: 2020-05-08


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A compelling and insightful look at the future of Spatial Computing, and how this cutting-edge technology is changing the way we do business across seven primary industries, and what it means for humanity as a whole. Key Features Discover how Spatial Computing is changing the face of technology Get a roadmap for the disruptions caused by Spatial Computing and how it will affect seven major industries Gain insights about the past, present, and future of technology from the world’s leading experts and innovators Book DescriptionWhat is Spatial Computing and why is everyone from Tesla, Apple, and Facebook investing heavily in it? In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer that question by helping you understand where Spatial Computing?an augmented reality where humans and machines can interact in a physical space?came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before. They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence?Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights about the past, present, and future from leading experts an other industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in Spatial Computing in the near and medium term, and also explore what it could mean for humanity in the long term. The Infinite Retina then leaves it up to you to decide whether Spatial Computing is truly where the future of technology is heading or whether it's just an exciting, but passing, phase.What you will learn Look back at historical paradigms that changed the face of technology Consider how Spatial Computing could be the new technology that changes our lives See how Virtual and Augmented Reality will change the way we do healthcare Learn how Spatial Computing technology will lead to fully automated transportation Think about how Spatial Computing will change the manufacturing industry Explore how finance and retail are going to be impacted through Spatial Computing devices Hear accounts from industry experts on what they expect Spatial Computing to bring to their sectors Who this book is for The Infinite Retina is for anyone interested in the future of technology and how Augmented Reality and Spatial Computing (among other developments) will affect both businesses and the individual.