The Offsets Cliff Jumping

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Perpetuating American Greatness After the Fiscal Cliff

The federal government has failed to adequately regulate free market capitalism in the United States. Understanding how we got to this point is the first step in figuring out how to fix the economy. It is still possible to help the forgotten middle class, create jobs, and provide mortgage relief to hardworking homeowners. In this guidebook to perpetuating American greatness, Stephen J. Feinberg introduces Jump Start America Bonds to encourage cash-rich businesses and individuals to invest in transportation infrastructure construction projects to create jobs. He proposes a US mortgage court to oversee the restructuring of home mortgages on terms that would give relief to homeowners and end the housing crisis. He also explores other key issues, such as the federal deficit, income and estate tax fairness, and ways to better regulate banks and the securities markets. Throughout his study, Feinberg seeks to help America recover by providing a concrete plan to reverse the economic decline and return the country to economic greatness once again.
The Difference Between Somehow and Someway

Author: Aly Martinez
language: en
Publisher: Independently Published
Release Date: 2022-02-20
The world gave me everything. After surviving a plane crash, I was lucky to be alive. It was a harsh truth, but one that changed my perspective on how fragile life could be. So when a fellow survivor caught my eye, I owed it to myself to take a chance and follow my heart. Bowen Michaels was guarded and broody, but I saw through his well-formed armor. Much like me, he was broken and lost, but together we found our way through the darkness. For a brief moment, wrapped in his arms, it felt like maybe he was right about fate and we'd been destined to find each other all along. But when buried secrets of the past erupt, igniting us both, it was hard to believe we'd been fated for anything other than failure. The world gave me everything. And then it took it all away.
Game Development with Rust and WebAssembly

Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key Features Build and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in color Learn how to use Rust for web development with WebAssembly Explore modern game development and programming techniques to build 2D games using Rust Book DescriptionThe Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.What you will learn Build and deploy a Rust application to the web using WebAssembly Use wasm-bindgen and the Canvas API to draw real-time graphics Write a game loop and take keyboard input for dynamic action Explore collision detection and create a dynamic character that can jump on and off platforms and fall down holes Manage animations using state machines Generate levels procedurally for an endless runner Load and display sprites and sprite sheets for animations Test, refactor, and keep your code clean and maintainable Who this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.