The Maze Within

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Follow This Thread

Beautifully designed and gorgeously illustrated, this immersive, puzzle-like exploration of the history and psychology of mazes and labyrinths evokes the spirit of Choose Your Own Adventure, the textual inventiveness of Tom Stoppard, and the philosophical spirit of Jorge Luis Borges. Labyrinths are as old as humanity, the proving grounds of heroes, the paths of pilgrims, symbols of spiritual rebirth and pleasure gardens for pure entertainment. Henry Eliot leads us on a twisting journey through the world of mazes, real and imagined, unraveling our ancient, abiding relationship with them and exploring why they continue to fascinate us, from Kafka to Kubrick to the myth of the Minotaur and a quest to solve the disappearance of the legendary Maze King. Are you ready to step inside?
The Maze and the Warrior

A tourist visiting the famous cathedral at Chartres might be surprised to discover an enormous labyrinth embedded in the thirteenth-century floor. Why is it there? In this fascinating book Craig Wright explores the complex symbolism of the labyrinth in architecture, religious thought, music, and dance from the Middle Ages to the present. The mazes incorporated into church floors and illustrating religious books were symbolic of an epic journey through this sinful world to salvation. A savior figure typically led the way along this harrowing spiritual path. Wright looks at other meanings of the maze as well, from religious dancing on church labyrinths to pagan maze rituals outside the church. He demonstrates that the theme inherent in spiritual mazes is also present in medieval song, in the Armed Man Masses of the Renaissance, and in compositions of the Enlightenment, including the works of J. S. Bach. But the thread that binds the maze to the church, to music, and to dance also ties it to the therapeutic labyrinth that proliferates today. For as this richly interdisciplinary history reveals, the maze of the "new age" spiritualists also traces its lineage to the ancient myth of Theseus and the Minotaur. While the hero of the maze may change from one culture to the next, the symbol endures.
Mazes in Videogames

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.