The Invisible Hours Vr


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From Vision to Virtual Reality: Storytelling in Immersive Worlds


From Vision to Virtual Reality: Storytelling in Immersive Worlds

Author: Ahmed Musa

language: en

Publisher: Recorded Books

Release Date: 2025-01-01


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The future of storytelling isn’t confined to a page or screen—it’s all around you, in immersive worlds where imagination becomes reality. From Vision to Virtual Reality: Storytelling in Immersive Worlds is your guide to crafting narratives that captivate and engage in the age of VR, AR, and mixed reality. This book explores the intersection of technology and storytelling, showing how creators can leverage immersive platforms to transport audiences into living, breathing worlds. Whether you’re an aspiring VR designer, a filmmaker, or a writer looking to expand into new media, you’ll learn how to: Build compelling narratives tailored for immersive experiences. Create interactive story arcs that put the audience at the center of the action. Use sound, visuals, and spatial design to evoke emotion and deepen engagement. Navigate the technical tools and platforms shaping the immersive storytelling industry. Featuring insights from industry pioneers, practical advice, and inspiring examples, this book equips you to bring your vision to life in a virtual space. Explore the challenges and opportunities of crafting stories that blur the lines between reality and fiction, giving audiences an active role in the narrative. From Vision to Virtual Reality is more than a how-to—it’s a call to imagine new possibilities and push the boundaries of storytelling in immersive worlds. Step into the future of narrative creation and redefine what it means to tell a story.

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Author: Karen Schrier

language: en

Publisher: Lulu.com

Release Date: 2019-11-14


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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Interactive Storytelling


Interactive Storytelling

Author: Lissa Holloway-Attaway

language: en

Publisher: Springer Nature

Release Date: 2023-10-30


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This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.