The Importance Of Speculation In Design Research


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The Importance of Speculation in Design Research


The Importance of Speculation in Design Research

Author: Ron Wakkary

language: en

Publisher: Springer Nature

Release Date: 2024-08-23


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This book explores speculation in design research in the field of human-computer interaction (HCI). The authors reveal how speculative reasoning in design research increases the capacity of HCI to address a wider array of social and research challenges. Speculation in design research employs (1) leaps of imagination, (2) diverse ways of knowing or epistemologies, (3) ethical reflexivity, (4) and makes alternate possibilities experiential. This book shows how each can be productively and critically applied together through existing, emerging, and new research approaches in HCI. The aim of this book is to generously see speculation as more than a form of critique or genre of design research, to instead be seen as broadly central to the material investigations that govern much of the field. In doing so, the book aims to expand the potential role of speculation in HCI and shows how speculation is applicable to a wide range of research goals, which, in turn, creates research approaches in new directions. In expanding the approach and methodology of speculation in HCI, the books draw inspiration from other disciplines and intersectional perspectives. By examining current, emerging, and possible new forms of speculation methods, this book will be of interest to undergraduate and graduate students in HCI as well as seasoned researchers and practitioners.

The Importance of Speculation in Design Research


The Importance of Speculation in Design Research

Author: Ron Wakkary

language: en

Publisher: Springer

Release Date: 2024-09-20


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This book explores speculation in design research in the field of human-computer interaction (HCI). The authors reveal how speculative reasoning in design research increases the capacity of HCI to address a wider array of social and research challenges. Speculation in design research employs (1) leaps of imagination, (2) diverse ways of knowing or epistemologies, (3) ethical reflexivity, (4) and makes alternate possibilities experiential. This book shows how each can be productively and critically applied together through existing, emerging, and new research approaches in HCI. The aim of this book is to generously see speculation as more than a form of critique or genre of design research, to instead be seen as broadly central to the material investigations that govern much of the field. In doing so, the book aims to expand the potential role of speculation in HCI and shows how speculation is applicable to a wide range of research goals, which, in turn, creates research approaches in new directions. In expanding the approach and methodology of speculation in HCI, the books draw inspiration from other disciplines and intersectional perspectives. By examining current, emerging, and possible new forms of speculation methods, this book will be of interest to undergraduate and graduate students in HCI as well as seasoned researchers and practitioners.

Speculative Everything


Speculative Everything

Author: Anthony Dunne

language: en

Publisher: MIT Press

Release Date: 2013-12-06


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How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.