The Game Remains But The Players Change

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The Game Remains but the Players Change!!!

This book is about seeing the real world and people from another perspective, and not the imaginary world of how people and the world ought to be. Real street players and men of business don't see the real world with a mindset of hopes and dreams, nor with mediocre views. They see the world as it is, and how people truly are. Real players and business men see people based on their desires, wants and emotional experiences. Some of those experiences whether past or present has forced people to become rigid and selfish for survival, protection, getting money, secret relationships, emotionally with-drawn due to their emotional and psychological pain from past experiences, and dealing with those trust issues to conceal and never reveal themselves and always have the upper hand in any situation.This book is based on reality and not theories.
Rules of Play

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Pimp Game 103 The Game Is To Be Sold Not Told

Take another journey with me into the dark underworld and mentality of the unique and relationship between a pimp and his prized possession some of us refer to as a prostitute, escort, or whore. These women are much like any other women seeking much needed male attention and approval. They are just like the fairy tale princess’s that we grew up reading about in children’s books seeking their Prince Charming and their happily ever after. They are chasing the American Dream just like the rest of us only to find that their dreams have become a daily nightmare of use and abuse. The men they love turn them out and manipulate their every move as they chase a dream of love and happiness in a never ending cycle of sex, money, and violence in the mean streets of America. Welcome to their world and what becomes their reality chasing a dream