The Fall Of The Templar

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The Fall of the Templar

Eleven-year-old Max Sumner and the Grey Griffins continue to be tested and trained while the Black Wolves, commanded by Max's own father, and Morgan La Fey use the Spear of Ragnarok in their attempt to destroy the world.
The Templars

Dan Jones narrates in his inimitably vivid and authoritative fashion the remarkable story of the Knights Templar. 'Exhilarating, epic, sword-swinging history' TLS 'Jones is certainly an entertainer, but also a fine historian who knows how to render serious scholarship into accessible prose' The Times 'Another triumphant tale from a historian who writes as addictively as any page-turning novelist' Observer 'When it comes to rip-roaring medieval narratives, Jones has few peers, and in the Templars he finds the perfect subject' Sunday Times The Knights Templar were the wealthiest, most powerful – and most secretive – of the military orders that flourished in the crusading era. Their story – encompassing as it does the greatest international conflict of the Middle Ages, a network of international finance, a swift rise in wealth and influence followed by a bloody and humiliating fall – has left a comet's tail of mystery that continues to fascinate and inspire historians, novelists and conspiracy theorists.
Heirs to Heresy: The Fall of the Knights Templar

You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?