The Event Database Architecture Vol 1


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Event-Database Architecture for Computer Games


Event-Database Architecture for Computer Games

Author: Rodney Quaye

language: en

Publisher: CRC Press

Release Date: 2025-07-25


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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process. This volume includes a brief overview on how to optimise the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimisation. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process. This book will be of great interest to professional game developers involved in management roles such as Technical Directors and Game Producers and technical roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming. Rodney Quaye is Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios, including Sumo Digital, nDreams, Supermassive Games, Traveller’s Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters and Deibus Studios. The famous titles he has worked on include Burnout 2 and 3 for Criterion, LMA Manager for Codemasters, Runescape for Jagex, Lego Worlds for Traveller’s Tales and Everywhere for Build A Rocket Boy.

The Enterprise Architecture Sourcebook, Volume 1, Second Edition


The Enterprise Architecture Sourcebook, Volume 1, Second Edition

Author: Charles Babers

language: en

Publisher: Lulu.com

Release Date: 2013-05-21


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An update to the 1st Edition, the 2nd Edition of the Enterprise Architecture Sourcebook Volume 1 has been completely revised and updated. It addresses twelve of the most popular commercial, government, and defense-related architecture frameworks and the two standard architecture development approaches: product-centric and data-centric. It provides a comprehensive overview of the current state of architecture practice.

Database System Concepts (Volume 1)


Database System Concepts (Volume 1)

Author: N.B. Singh

language: en

Publisher: N.B. Singh

Release Date:


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Database System Concepts is a comprehensive guide to understanding how database systems work, from the basics to advanced topics. This book walks readers through essential areas, including how data is stored, organized, and managed efficiently. It explains complex subjects like distributed databases, cloud-based storage, and query processing, using clear, relatable examples. Designed for both beginners and those looking to deepen their knowledge, Database System Concepts explores how databases ensure data consistency, availability, and security. This book is an essential resource for anyone interested in learning how databases are designed, implemented, and maintained in today’s data-focused world.