The Ethics Of Playing Researching And Teaching Games In The Writing Classroom

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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
Gamification in the RhetComp Curriculum

Author: Christopher McGunnigle
language: en
Publisher: Vernon Press
Release Date: 2023-01-17
Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.
Multimodal and Digital Creative Writing Pedagogies

Author: Sara K. Howe
language: en
Publisher: Bloomsbury Publishing PLC
Release Date: 2023-07-21
Multimodal and Digital Creative Writing Pedagogies offers a breadth of expertise and informed pedagogies on teaching multimodal and digital creative writing in the college classroom. This book presents engaging methods to inspire student writing beyond traditional, print-based texts. The contributors in this volume, all experienced creative writing instructors, share indispensable strategies for incorporating multimodal projects, including video game poetry, fan fiction authorship, digital storytelling, podcasting, online literary publications, creative installations, writing with image and sound, and multisensory approaches to creative writing. This collection also tackles matters of accessibility and inclusion vis-à-vis technology in the classroom and examines the challenges and rewards of novel approaches to creative writing. Ideal for instructors new to teaching multimodal creative writing--and for those who have experience and are looking to enhance their teaching.