The Digital Turn In Architecture 1992 2012

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The Digital Turn in Architecture 1992 - 2012

Architektur im digitalen Zeitalter, eine zwei Jahrzehnte alte und wechselvolle Geschichte. Dieses Buch aus der Reihe Architectural Design (AD) beschreibt sämtliche Stufen und Phasen: von Folding zu Cyberspace, Nichtlinearität und Hypersurface-Architektur, von Versionierung zu Skripting, Emergenz, Informationsmodellen und Parametricism. Es erfasst und interpretiert den Geist der jeweiligen Zeit mit dokumentarischer Präzision, fördert und antizipiert oftmals bedeutende Entwicklungen in Architektur und Architekturtheorie. Diese Anthologie der bedeutendsten Artikel aus Architectural Design ist chronologisch und thematisch geordnet, bietet einen vollständigen historischen Zeitstrahl zu computergestütztem Design und digitalen Produktionsformen, von den Anfängen bis zur heutigen Vorrangstellung dieser Technologien. Mario Capo gibt in seiner ausführlichen Einleitung und im Vorwort zu jedem Originaltext einen scharfsinnigen Überblick über die jüngste Geschichte des digitalen Designs. Diese Synopse fehlte bislang, sowohl als pädagogisches Instrument für Studenten als auch Forschungsinstrument für Wissenschaftler. Sie spannt den Bogen zwischen dem Status quo "digitaler" Architektur und der Geschichte und Theorie jüngster Entwicklungen und Trends, stellt wichtige Fragen zu den heutigen Methoden und Techniken im professionellen Design. Eine umfassende Anthologie digitaler Architektur von Mario Carpo, einem der herausragendsten Wissenschaftler in diesem Fachgebiet. - enthält bahnbrechende Essays von Bernard Cache, Peter Eisenman, John Frazer, Charles Jencks, Greg Lynn, Achim Menges und Patrik Schumacher - stellt die wichtigsten Werke von FOA, Frank Gehry, Zaha Hadid, Ali Rahim, Lars Spuybroek/NOX, Kas Oosterhuis und ShoP vor
The Architectural Imagination at the Digital Turn

The Architectural Imagination at the Digital Turn asks what it means to speak of a "digital turn" in architecture. It examines how architects at the time engaged with the digital and imagined future modes of practice, and looks at the technological, conceptual and economic phenomena behind this engagement. It argues that the adoption of digital technology in architecture was far from linear but depended on complex factors, from the operative logic of the technology itself to the context in which it was used and the people who interacted with it. Creating a mosaic-like account, the book presents debates, projects and publications that changed how architecture was visualized, fabricated and experienced using digital technology. Spanning the university, new media art institutes, ecologies, architectural bodies, fabrication and the city, it re-evaluates familiar narratives that emphasized formal explorations; instead, the book aims to complicate the "myth" of the digital by presenting a nuanced analysis of the material and social context behind each case study. During the 1990s, architects repurposed software and technological concepts from other disciplines and tested them in a design environment. Some architects were fascinated by its effects, others were more critical. Through its discussion on case studies, places and themes that fundamentally influenced discourse formation in the era, this book offers scholars, researchers and students fresh insights into how architecture can engage with the digital realm today.
The Second Digital Turn

The first digital turn in architecture changed our ways of making; the second changes our ways of thinking. Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo explains that this is because the design professions are now coming to terms with a new kind of digital tools they have adopted—no longer tools for making but tools for thinking. In the early 1990s the design professions were the first to intuit and interpret the new technical logic of the digital age: digital mass-customization (the use of digital tools to mass-produce variations at no extra cost) has already changed the way we produce and consume almost everything, and the same technology applied to commerce at large is now heralding a new society without scale—a flat marginal cost society where bigger markets will not make anything cheaper. But today, the unprecedented power of computation also favors a new kind of science where prediction can be based on sheer information retrieval, and form finding by simulation and optimization can replace deduction from mathematical formulas. Designers have been toying with machine thinking and machine learning for some time, and the apparently unfathomable complexity of the physical shapes they are now creating already expresses a new form of artificial intelligence, outside the tradition of modern science and alien to the organic logic of our mind.