The Computational Neurobiology Of Reaching And Pointing


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The Computational Neurobiology of Reaching and Pointing


The Computational Neurobiology of Reaching and Pointing

Author: Reza Shadmehr

language: en

Publisher: MIT Press

Release Date: 2004-10-28


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An introduction to the computational biology of reaching and pointing, with an emphasis on motor learning. Neuroscience involves the study of the nervous system, and its topics range from genetics to inferential reasoning. At its heart, however, lies a search for understanding how the environment affects the nervous system and how the nervous system, in turn, empowers us to interact with and alter our environment. This empowerment requires motor learning. The Computational Neurobiology of Reaching and Pointing addresses the neural mechanisms of one important form of motor learning. The authors integrate material from the computational, behavioral, and neural sciences of motor control that is not available in any other single source. The result is a unified, comprehensive model of reaching and pointing. The book is intended to be used as a text by graduate students in both neuroscience and bioengineering and as a reference source by experts in neuroscience, robotics, and other disciplines. The book begins with an overview of the evolution, anatomy, and physiology of the motor system, including the mechanisms for generating force and maintaining limb stability. The sections that follow, "Computing Locations and Displacements", "Skills, Adaptations, and Trajectories", and "Predictions, Decisions, and Flexibility", present a theory of sensorially guided reaching and pointing that evolves organically based on computational principles rather than a traditional structure-by-structure approach. The book also includes five appendixes that provide brief refreshers on fundamentals of biology, mathematics, physics, and neurophysiology, as well as a glossary of relevant terms. The authors have also made supplemental materials available on the Internet. These web documents provide source code for simulations, step-by-step derivations of certain mathematical formulations, and expanded explanations of some concepts.

Perception: First Form of Mind


Perception: First Form of Mind

Author: Tyler Burge

language: en

Publisher: Oxford University Press

Release Date: 2022-05-13


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In Perception: First Form of Mind, Tyler Burge develops an understanding of the most primitive type of mental representational: perception. Focusing on the functions and capacities of perceptual states, Burge accounts for their representational content and structure, and develops a formal semantics for them. The discussion explains the role of iconic format in the structure. It also situates the accounts of content, structure, and semantics within scientific explanations of perceptual-state formation, emphasizing formation of perceptual categorization. In the book's second half, Burge discusses what a perceptual system is. Exploration of relations between perception and other primitive capacities-conation, attention, memory, anticipation, affect, learning, and imagining-helps distinguish perceiving, with its associated capacities, from thinking, with its associated capacities. Drawing mainly on vision science, not introspection, Perception: First Form of Mind is a rigorous, agenda-setting work in philosophy of perception and philosophy of science.

Neuro-Robotics


Neuro-Robotics

Author: Panagiotis Artemiadis

language: en

Publisher: Springer

Release Date: 2014-07-10


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Neuro-robotics is one of the most multidisciplinary fields of the last decades, fusing information and knowledge from neuroscience, engineering and computer science. This book focuses on the results from the strategic alliance between Neuroscience and Robotics that help the scientific community to better understand the brain as well as design robotic devices and algorithms for interfacing humans and robots. The first part of the book introduces the idea of neuro-robotics, by presenting state-of-the-art bio-inspired devices. The second part of the book focuses on human-machine interfaces for performance augmentation, which can seen as augmentation of abilities of healthy subjects or assistance in case of the mobility impaired. The third part of the book focuses on the inverse problem, i.e. how we can use robotic devices that physically interact with the human body, in order (a) to understand human motor control and (b) to provide therapy to neurologically impaired people or people with disabilities.