The Complete Guide To Game Development Art And Design


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The Complete Guide to Game Development, Art, and Design


The Complete Guide to Game Development, Art, and Design

Author: David McCarthy

language: en

Publisher: Ilex Press

Release Date: 2005


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Analysing everything that goes into designing and building a successful video game, this book looks at initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics and music.

Design: The Key Concepts


Design: The Key Concepts

Author: Catherine McDermott

language: en

Publisher: Routledge

Release Date: 2007-10-30


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This is the essential student’s guide to Design – its practice, its theory and its history. Drawing from a wide range of international examples, respected design writer Catherine McDermott explores key topics including: international design – from Europe to Africa design history – from Art Nouveau to punk sustainable design, recycling and green design design theory – from semiotics to gender, to postcolonialism design technology, graphic design and the web. Fully cross-referenced, with up-to-date guides for further reading, Design: The Key Concepts is an indispensable reference for students of design, design history, fashion, art and visual culture.

Translation and Localisation in Video Games


Translation and Localisation in Video Games

Author: Miguel Á. Bernal-Merino

language: en

Publisher: Routledge

Release Date: 2014-09-19


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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.