The Chaos Factory Game

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The Grandest Game

Impossible puzzles, shocking twists and addictive romance combine in this unmissable, brand-new mystery set in the #1 bestselling INHERITANCE GAMES world – guaranteed to keep you hooked until the very last page . . . Play to win millions. Risk it all for love. The stakes have never been higher . . . A RUTHLESS GAME. Welcome to the Grandest Game, a life-changing competition run by billionaire heiress Avery Grambs and the four infamous Hawthorne brothers, whose family fortune she inherited. SEVEN MYSTERY PLAYERS. Swept away to a luxury private island, some of the players are in it for money. Some for power. Some for reasons all their own . . . And amidst it all is the enigmatic and irresistible Grayson Hawthorne, tasked with a vital role. LOVE AND LIVES AT STAKE. But as sparks fly and tensions rise it soon becomes clear that everyone has secrets, and those seven players will do whatever it takes to win. What readers are saying about The Grandest Game: ‘The ROMANCE in this book?! . . . So beautifully woven in with the glorious riddles.’ ‘PHENOMENAL’ ‘TWIST AFTER TWIST, I was up all night trying to figure out the puzzles, I love it!’ ‘Absolutely SPECTACULAR!’ ‘I felt like I was on a ROLLERCOASTER, gasping and silently screaming.’ *Reading all of the Inheritance Games world novels? The ideal reading order is: The Inheritance Games, The Hawthorne Legacy, The Final Gambit, The Brothers Hawthorne, Games Untold, The Grandest Game, and Glorious Rivals. *Looking for more unputdownable reads from Jennifer Lynn Barnes? Check out The Debutantes duology (Little White Lies, Deadly Little Scandals), The Fixer duology (The Ruling Class, Lessons in Power), and The Lovely and the Lost.
We the Gamers

Author: Karen Schrier
language: en
Publisher: Oxford University Press
Release Date: 2021-04-30
Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.
Young Children Becoming Curriculum

This book contests a tradition and convention in educational thinking that dichotomises children and curriculum, by developing the notion of re(con)ceiving children in curriculum. By presenting an innovative research project, in which she worked with children to share their understandings of the internationally renowned Te Whāriki curriculum, Marg Sellers explores what the curriculum means to children and how it works, as demonstrated in games they played. In generating different ways for thinking, the author draws upon her work with the philosophical imaginaries of Gilles Deleuze and Felix Guattari, whose ideas shape both the content and the non-linear structure of this book. Topics covered include: Rhizomes, rhizo-methodology and rhizoanalysis; Plateaus; De~territorialising lines of flight; Dynamic spaces; The notion of empowerment. This assemblage of Deleuzo-Guattarian imaginaries generates ways for thinking differently about children’s complex interrelationships with curriculum, and opens possibilities for re(con)ceiving – both reconceiving and receiving – children’s understandings within adult conceptions of how curriculum works for young children. This book will be of interest to early childhood students, scholars and practitioners alike, also appealing to those interested in philosophical, theoretical and practical understandings of curriculum in general.