The Business Guide To Free Information Technology Including Free Libre Open Source Software

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The Business Guide to Free Information Technology Including Free/Libre Open Source Software

The Guide summarizes computer software for over 30 business areas. The best software packages for each area are presented in plain English. This book answers the question of What is available. Anyone starting a business will quickly see how to capitalize on these in business. Anyone already in business learns what packages can be added to improve an existing business. Choose and area of interest such as accounting, time tracking, shared calendars, payroll, HR, POS, cash registers, online storefront, ERP, project management, messaging, groupware, email servers, document management, workflow, remote desktops, remote file access, VPN, customer management, sales, CRM, audio-visual, attorneys, physicians, spreadsheets, word processors, computer telephones, contact managers, presentations, spam control, web servers, database systems, web sites, blogs, forums, and others. The reader gains immediate knowledge of what software can be used in business.
Communities and Organizations

Author: Chris Marquis
language: en
Publisher: Emerald Group Publishing
Release Date: 2011-11-23
Considers how diverse types of communities influence organizations, as well as the associated benefit of developing an accounting for community processes in organizational theory. This title focuses on social proximity and networks that has characterized the work on communities.
The Oxford Handbook of Creative Industries

The Oxford Handbook of Creative Industries is a reference work, bringing together many of the world's leading scholars in the application of creativity in economics, business and management, law, policy studies, organization studies, and psychology. Creative industries research has become a regular theme in academic journals and conferences across these subjects and is also an important agenda for governments throughout the world, while business people from established companies and entrepreneurs revaluate and innovate their models in creative industries. The Handbook is organized into four parts: Following the editors' introduction, Part One on Creativity includes individual creativity and how this scales up to teams, social networks, cities, and labour markets. Part Two addresses Generating and Appropriating Value from Creativity, as achieved by agents and organizations, such as entrepreneurs, stars and markets for symbolic goods, and considers how performance is measured in the creative industries. Part Three covers the mechanics of Managing and Organizing Creative Industries, with chapters on the role of brokerage and mediation in creative industry networks, disintermediation and glocalisation due to digital technology, the management of project-based organzations in creative industries, organizing events in creative fields, project ecologies, Global Production Networks, genres and classification and sunk costs and dynamics of creative industries. Part Four on Creative Industries, Culture and the Economy offers chapters on cultural change and entrepreneurship, on development, on copyright, economic spillovers and government policy. This authoritative collection is the most comprehensive source of the state of knowledge in the increasingly important field of creative industries research. Covering emerging economies and new technologies, it will be of interest to scholars and students of the arts, business, innovation, and policy.