The Beauty Of Doom 3 Source Code


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A Gentle Introduction to Functional Programming in English


A Gentle Introduction to Functional Programming in English

Author: Antoine Bossard

language: en

Publisher: 株式会社 オーム社

Release Date:


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《本書には改訂版があります》 英語とHaskellで学ぶ関数プログラミングの入門書 本書は、Haskellを用いて関数プログラミングの入門的な内容を英語で解説した書籍です。多くのプログラミング言語はもともと英語が母体であり、プログラミング自体を英語で学習することは、日本をはじめ特に非欧米語圏の人々にとって、きわめて重要かつ有用です。 なお本書では、日本の学生の英語での学習を支援するために、本文中の重要キーワードについては、適宜、日本語の訳や解説を加えています。" 1章 About Functional Programming(関数プログラミングについて) 2章 The GHCi Environment(GHCi環境) 3章 Haskell Syntax and Evaluation Model(Haskell文法と評価モデル) 4章 Variables(変数) 5章 Functions in Haskell(Haskellで関数) 6章 Lists and Tuples(リストとタプル) 7章 Control Structures(制御構造) 8章 Recursion(再帰) 9章 Patern Matching(パターンマッチング) 10章 Further Applications(応用例) 11章 Concluding Remarks(最後に) Exercise Solutions(演習問題の解答) Bibliography(参考文献) Index(索引)

How to Make a Spaceship


How to Make a Spaceship

Author: Julian Guthrie

language: en

Publisher: Random House

Release Date: 2016-09-22


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Afterword by Professor Stephen Hawking "Reads like a thriller - and reveals many secrets... one of the great entrepreneurial stories of our time" (Washington Post) From the age of eight, when he watched Apollo 11 land on the Moon, Peter Diamandis's singular goal was to get to space. When he realized NASA was winding down manned space flight, he set out on one of the great entrepreneurial adventure stories of our time. If the government wouldn't send him to space, he would create a private space flight industry himself. In the 1990s, this idea was the stuff of science fiction. Undaunted, Diamandis found inspiration in the golden age of aviation. He discovered that Charles Lindbergh made his transatlantic flight to win a $25,000 prize. The flight made Lindbergh the most famous man on earth and galvanized the airline industry. Why, Diamandis thought, couldn't the same be done for space flight? The story of the bullet-shaped SpaceShipOne, and the other teams in the hunt for a $10 million prize is an extraordinary tale of making the impossible possible. In the end, as Diamandis dreamed, the result wasn't just a victory for one team; it was the foundation for a new industry.

Game Engine Black Book: DOOM


Game Engine Black Book: DOOM

Author: Fabien Sanglard

language: en

Publisher: Software Wizards

Release Date:


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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.