The Architecture Of Persistence

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The Architecture of Persistence

The Architecture of Persistence argues that continued human use is the ultimate measure of sustainability in architecture, and that expanding the discourse about adaptability to include continuity as well as change offers the architectural manifestation of resilience. Why do some buildings last for generations as beloved and useful places, while others do not? How can designers today create buildings that remain useful into the future? While architects and theorists have offered a wide range of ideas about building for change, this book focuses on persistent architecture: the material, spatial, and cultural processes that give rise to long-lived buildings. Organized in three parts, this book examines material longevity in the face of constant physical and cultural change, connects the dimensions of human use and contemporary program, and discusses how time informs the design process. Featuring dozens of interviews with people who design and use buildings, and a close analysis of over a hundred historic and contemporary projects, the principles of persistent architecture introduced here address urgent challenges for contemporary practice while pointing towards a more sustainable built environment in the future. The Architecture of Persistence: Designing for Future Use offers practitioners, students, and scholars a set of principles and illustrative precedents exploring architecture's unique ability to connect an instructive past, a useful present, and an unknown future.
The Architecture of Persistence

The Architecture of Persistence argues that continued human use is the ultimate measure of sustainability in architecture, and that expanding the discourse about adaptability to include continuity as well as change offers the architectural manifestation of resilience. Why do some buildings last for generations as beloved and useful places, while others do not? How can designers today create buildings that remain useful into the future? While architects and theorists have offered a wide range of ideas about building for change, this book focuses on persistent architecture: the material, spatial, and cultural processes that give rise to long-lived buildings. Organized in three parts, this book examines material longevity in the face of constant physical and cultural change, connects the dimensions of human use and contemporary program, and discusses how time informs the design process. Featuring dozens of interviews with people who design and use buildings, and a close analysis of over a hundred historic and contemporary projects, the principles of persistent architecture introduced here address urgent challenges for contemporary practice while pointing towards a more sustainable built environment in the future. The Architecture of Persistence: Designing for Future Use offers practitioners, students, and scholars a set of principles and illustrative precedents exploring architecture’s unique ability to connect an instructive past, a useful present, and an unknown future.
Security and Persistence

Author: John Rosenberg
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
During a short visit to Bremen in December 1989 John Rosenberg had several discussions with me about computer architecture. Although we had previously worked together for more than a decade in Australia we had not seen each other for over a year, following my move to Bremen in 1988. Meanwhile John was spending a year on study leave at the University of St. Andrews in Scotland with Professor Ron Morrison and his persistent programming research group. From our conversations it was quite clear that John was having a most fruitful time in St. Andrews and was gaining valuable new insights into the world of persistent programming. He was very keen to explore the significance of these insights for the MONADS Project, which we had been jOintly directing since the early 1980s. MONADS was not about persistent programming. In fact it had quite different origins, in the areas of software engineering and information protection. In an earlier stage of the project our ideas on these themes had led us into the world of computer architecture and even hardware deSign, in our attempts to provide an efficient base machine for our software ideas. The most important practical result of this phase of the project had been the development of the MONADS-PC, a mini computer which would be better compared with say a V tv