The Animated Computer

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The Animated Computer

The book is associated with a web page called The Animated Computer - https://sites.google.com/site/illustratedcomputer/ This web page shows animation of the computer designs in action. This web page does well to compliment the book which gives excellent explanations of what the animations are showing. Combining the books explanations with the animation provides a well rounded understanding of the animated computer. This book and web page are about the many hardware and software aspects of computing. It covers the design of circuits, logical gates, data and data storage, counting and arithmetic, buses and bus designs, network connectivity, the CPU and its design, the computers instruction set, the modern use of microprocessing, assembly language and the interpretation of human readable computer code, the activities of the operating system, and computer peripherals. There is a lot to cover so the book is quite intense. The web page offers a new dimension to the book. But it is easy to read; and you can read it at your own pace (unless this is part of a course - then the professor sets the pace). It is meant as a preparation for research, development, design, building, and testing of computer equipment. The book is about how computers and parts of computers are designed and how connecting these part together makes the computer capable of processing internally held instructions that can run the computer independently. This covers how data and instructions are processed, stored, and communicated by computers. This also concerns how data is communicated among electronic components, and how software is written and compiled. Finally - This textbook is a comprehensive work and provides a basis for a detailed understanding of how the computer works. Descriptions include detailed drawings that clarify what the text is talking about. Everyone can read this book as the book is written for easy understanding. But the book is quite detailed in the coverage of computer design issues. I think you will enjoy reading it and it will inform you about computer design as no other textbook can. The book can be easily understood by anyone who takes the time to study each of the diagrams and its description. Dr. Jerome Heath
Computer Animation

Author: Tanya Dellaccio
language: en
Publisher: Greenhaven Publishing LLC
Release Date: 2017-07-15
As technology has become more advanced, artists have increasingly been able to use computers to create beautifully lifelike works. Animated movies and video games today are often so detailed that individual strands of hair can be distinguished on characters’ heads. Readers explore the methods animators use to bring images to life and learn about the history of computer animation. Informative sidebars and detailed photographs provide an in-depth look at the effort and care that go into creating a visually stunning storytelling experience.
Computer Animation

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more