Textures Of Power


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Textures of Power


Textures of Power

Author: Florence Bernault

language: en

Publisher: Leuven University Press

Release Date: 2025-05-27


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Central Africa has long been a fertile ground for engendering new concepts and innovative research, exerting significant influence on African studies and beyond. This edited volume offers groundbreaking, multidisciplinary reflections on power in Central Africa, from the Atlantic slave trade era to the present. By bringing together emerging and leading scholars, Textures of Power builds on the rich epistemic legacies of (Central) African studies, and opens new research avenues across history, anthropology, and cultural and political studies. It offers fresh perspectives on colonial and postcolonial power structures, drawing on new findings while critically engaging with earlier theoretical frameworks. Employing the concept of “texture” as a red thread, the book showcases the central importance of power as an analytical tool in the humanities and the social sciences. It fosters dialogues between emotions and technology, colonialism and its aftermath, and between non-humans and the invisible world. Drawing on stories about women, social rebellions, digital technologies, slavery, languages, forest management, charms, care and bio-medicine, urban life, radio, music, witchcraft, homosexuality, and environmental pollution, this volume emphasizes bottom-up, long-term and emic approaches as well as local theories about power. This work will appeal to students and scholars in African studies, colonial and postcolonial studies, and those interested in Africa’s longue durée history. Beyond its spatial focus, it will also be relevant to those studying power dynamics, cultural studies, queer and gender studies, and environmental humanities.

Power-Aware Computer Systems


Power-Aware Computer Systems

Author: Babak Falsafi

language: en

Publisher: Springer

Release Date: 2003-08-01


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This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Power-Aware Computer Systems, PACS 2002, held in Cambridge, MA, USA, in February 2002. The 13 revised full papers presented were carefully selected for inclusion in the book during two rounds of reviewing and revision. The papers are organized in topical sections on power-aware architecture and microarchitecture, power-aware real-time systems, power modeling and monitoring, and power-aware operating systems and compilers.

Mastering Unity 2017 Game Development with C#


Mastering Unity 2017 Game Development with C#

Author: Alan Thorn

language: en

Publisher: Packt Publishing Ltd

Release Date: 2017-10-30


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Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017 About This Book Create professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017 Unleash the power of C# scripting to create intelligent game AI and professional grade game workflows. Create immersive VR games using the latest Unity 2017 VR SDK. Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 2017, then this is the book for you. Basic knowledge of C# programming is assumed. What You Will Learn Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game Create enemy characters that act intelligently and make reasoned decisions Use data files to save and restore game data in a way that is platform-agnostic Get started with VR development Use navigation meshes, occlusion culling, and Profiler tools Work confidently with GameObjects, rotations, and transformations Understand specific gameplay features such as AI enemies, inventory systems, and level design In Detail Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence. Style and approach This book takes an easy-to-follow, step-by-step tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging advanced Unity 2017 features while developing the game in its entirety.