Text Book Of Artificial Intelligence


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Artificial Intelligence


Artificial Intelligence

Author: Charu C. Aggarwal

language: en

Publisher: Springer Nature

Release Date: 2021-07-16


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This textbook covers the broader field of artificial intelligence. The chapters for this textbook span within three categories: Deductive reasoning methods: These methods start with pre-defined hypotheses and reason with them in order to arrive at logically sound conclusions. The underlying methods include search and logic-based methods. These methods are discussed in Chapters 1through 5. Inductive Learning Methods: These methods start with examples and use statistical methods in order to arrive at hypotheses. Examples include regression modeling, support vector machines, neural networks, reinforcement learning, unsupervised learning, and probabilistic graphical models. These methods are discussed in Chapters~6 through 11. Integrating Reasoning and Learning: Chapters~11 and 12 discuss techniques for integrating reasoning and learning. Examples include the use of knowledge graphs and neuro-symbolic artificial intelligence. The primary audience for this textbook are professors and advanced-level students in computer science. It is also possible to use this textbook for the mathematics requirements for an undergraduate data science course. Professionals working in this related field many also find this textbook useful as a reference.

Artificial Intelligence


Artificial Intelligence

Author: Stuart Russell

language: en

Publisher:

Release Date: 2016-05-05


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For one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence.

Artificial Intelligence and Games


Artificial Intelligence and Games

Author: Georgios N. Yannakakis

language: en

Publisher: Springer

Release Date: 2018-02-17


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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.