Tech Out Your Classroom


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Tech Out Your Classroom


Tech Out Your Classroom

Author: Amy Prosser

language: en

Publisher: International Society for Technology in Education

Release Date: 2016-01-22


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This book walks the educator through six technology-rich, customizable projects aligned to Common Core and ISTE Standards. Beginning with a look at the objectives, the author then presents subject-specific recommendations for tailoring the project to fit English, math, science, social studies, foreign language or art classrooms. A discussion of applicable technology tools accompanies each project, followed by step-by-step guidance, grading considerations, examples and tips on troubleshooting.

169 Real-world Ways to Put Tech into Your Class


169 Real-world Ways to Put Tech into Your Class

Author: Structured Learning IT Team

language: en

Publisher: Structured Learning LLC

Release Date: 2020-02-27


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169 Real-World Ways to Put Tech Into Your Class Now includes: · 172 images · 169 tips · 29 categories · 139 pages It provides busy educators with: 1) an overview of the tech topics most important to your teaching, and 2) practical strategies to address common classroom tech problems. Each tip is less than a page long--many only a third of a page. The goal: Give you what you need to know without a long learning curve. Topics include iPads, Chromebooks, assessment, differentiation, social media, security, writing, and more. Here’s a preview. Here are the top three solutions to any tech problem you encounter in your classroom: … reboot, restart … … close, reopen … Google it!

How to Gamify Your Classroom


How to Gamify Your Classroom

Author: Ask a Tech Teacher

language: en

Publisher: Structured Learning LLC

Release Date: 2018-02-11


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This gamify lesson plan uses simulations and ed games to teach any inquiry imaginable. Designed for Middle School and aligned with Common Core and ISTE,