Teaching With Digital Video

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Teaching with Digital Video

Shows educators how to effectively use digital video in four core curriculum areas: science, social studies, English language arts, and math.
Learning by Playing

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.