Target Search Problems


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Target Search Problems


Target Search Problems

Author: Denis Grebenkov

language: en

Publisher: Springer Nature

Release Date: 2024-12-26


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This book presents cutting-edge research addressing the mathematical models used to tackle the "Target problem" as it manifests itself in a wide range of disciplines. Leading international experts from around the world describe a variety of different approaches to this truly multidisciplinary topic. Recent years have witnessed a substantial and still growing interest in understanding the general "Target problem". This encompasses a wide range of different situations in which some "agents" perform a deterministic or stochastic motion to search for a certain immobile or mobile "target". Such problems arise in many disciplines: to name but a few, computer science, the evolution of stock markets, biochemistry, bio-medicine, evolutionary games, as well as diverse areas of physics. This book with its up-to-date collection of chapters authored by leading experts in these and other fields, provides a comprehensive and complete picture in broadlyaccessible language. The book will naturally serve as a source of inspiration for further research, as well as facilitating a cross-fertilization of approaches, ideas, and research directions.

The Theory of Search Games and Rendezvous


The Theory of Search Games and Rendezvous

Author: Steve Alpern

language: en

Publisher: Springer Science & Business Media

Release Date: 2002-12-31


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Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.

Visual and Multimedia Information Management


Visual and Multimedia Information Management

Author: Xiaofang Zhou

language: en

Publisher: Springer

Release Date: 2013-11-11


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Current research in Visual Database Systems can be characterized by scalability, multi-modality of interaction, and higher semantic levels of data. Visual interfaces that allow users to interact with large databases must scale to web and distributed applications. Interaction with databases must employ multiple and more diversified interaction modalities, such as speech and gesture, in addition to visual exploitation. Finally, the basic elements managed in modern databases are rapidly evolving, from text, images, sound, and video, to compositions and now annotations of these media, thus incorporating ever-higher levels and different facets of semantics. In addition to visual interfaces and multimedia databases, Visual and Multimedia Information Management includes research in the following areas: Speech and aural interfaces to databases; Visualization of web applications and database structure; Annotation and retrieval of image databases; Visual querying in geographical information systems; Video databases; and Virtual environment and modeling of complex shapes. Visual and Multimedia Information Management comprises the proceedings of the sixth International Conference on Visual Database Systems, which was sponsored by the International Federation for Information Processing (IFIP), and held in Brisbane, Australia, in May 2002. This volume will be essential for researchers in the field of management of visual and multimedia information, as well as for industrial practitioners concerned with building IT products for managing visual and multimedia information.