Tactile Display For Virtual 3d Shape Rendering


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Tactile Display for Virtual 3D Shape Rendering


Tactile Display for Virtual 3D Shape Rendering

Author: Alessandro Mansutti

language: en

Publisher: Springer

Release Date: 2017-02-15


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This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development. This system offers important advantages, including potential cost and time savings, compared with the standard product design process in which digital 3D models and physical prototypes are often repeatedly modified until an optimal design is achieved. The system consists of a tactile display that is able to represent, within a real environment, the shape of a product. Designers can explore the rendered surface by touching curves lying on the product shape, selecting those curves that can be considered style features and evaluating their aesthetic quality. In order to physically represent these selected curves, a flexible surface is modeled by means of servo-actuated modules controlling a physical deforming strip. The tactile display is designed so as to be portable, low cost, modular, and high performing in terms of the types of shape that it can represent.

Haptic Rendering for Simulation of Fine Manipulation


Haptic Rendering for Simulation of Fine Manipulation

Author: Dangxiao Wang

language: en

Publisher: Springer

Release Date: 2014-10-17


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This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in many VR-based simulation systems, the book will be of particular interest to researchers and professionals in the areas of surgical simulation, rehabilitation, virtual assembly, and inspection and maintenance.

Human Factors in Virtual Environments and Game Design


Human Factors in Virtual Environments and Game Design

Author: Tareq Z. Ahram • Christianne S. Falcão

language: en

Publisher: AHFE International

Release Date: 2022-07-24


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Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA