Sudoku Puzzle Examples
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Kindergarten Sudoku: 4x4 Sudoku Puzzles for Kids
This is a book containing Sudoku puzzles for children in kindergarten - ages 4 - 8 years and up. All the puzzles in the book are 4 x 4 Sudoku puzzles designed specially for these children in mind. Sudoku rules are easy - each number 1, 2, 3, and 4 must appear only once in each row, column, or block. There are 80 puzzles in the book categorized as follows: 48 Classic Sudoku, 8 Alphabet Sudoku, 8 Shape Sudoku, 8 Symbol Sudoku, and 8 Animal Sudoku. In addition, there are 7 example puzzles that are solved in a step-by-step manner. The puzzles are of three types - Easy, Medium, or Difficult. The solutions to all the puzzles in the book are available at the end of the book. The book has a website at www.KindergartenSudoku.com where you can download and print additional puzzles like the ones in the book.
More Kindergarten Sudoku: 4x4 Classic Sudoku Puzzles for Kids
This is a book containing Classic Sudoku puzzles for children in kindergarten - ages 4 - 8 years and up. All the puzzles in the book are 4 x 4 Sudoku puzzles designed specially for these children in mind. Classic Sudoku rules are easy - each number 1, 2, 3, and 4 must appear only once in each row, column, or block. There are 96 classic puzzles in the book. In addition, there are two example puzzles that are solved in a step-by-step manner. The puzzles are of three types - Easy, Medium, or Difficult. The solutions to all the puzzles in the book are available at the end of the book. The book has a website at www.KindergartenSudoku.com where you can download and print additional puzzles like the ones in the book. This is a companion book to the best selling book "Kindergarten Sudoku: 4x4 Sudoku Puzzles for Kids".
Programming Sudoku
Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution. Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you. This is a fun, intriguing read, whether you're a novice or advanced programmer. It acknowledges the .NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.