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Computer Literature Bibliography


Computer Literature Bibliography

Author: United States. National Bureau of Standards

language: en

Publisher:

Release Date: 1965


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Handbook of Computer Game Studies


Handbook of Computer Game Studies

Author: Joost Raessens

language: en

Publisher: MIT Press (MA)

Release Date: 2005


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A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.

Design, User Experience, and Usability. Practice and Case Studies


Design, User Experience, and Usability. Practice and Case Studies

Author: Aaron Marcus

language: en

Publisher: Springer

Release Date: 2019-07-10


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The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXUpractice; DUXU case studies.