Student Engagement In The Language Classroom


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Student Engagement in the Language Classroom


Student Engagement in the Language Classroom

Author: Phil Hiver

language: en

Publisher: Psychology of Language Learnin

Release Date: 2020-12-02


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Through a mix of conceptual and empirical chapters, this book defines engagement for the field of language learning. It serves as an authoritative guide for anyone wishing to understand the unique insights engagement can give into language learning and teaching, or anyone conducting their own research on engagement within and beyond the classroom.

Engaging Language Learners in Contemporary Classrooms


Engaging Language Learners in Contemporary Classrooms

Author: Sarah Mercer

language: en

Publisher:

Release Date: 2020


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This accessible book offers a fresh perspective on engagement, with an emphasis on how teachers can create the conditions for active engagement and the role learners can play in shaping the way they learn. Drawing on extensive theoretical knowledge, the book takes an applied approach, providing clear principles and practical strategies for teachers.

Global Perspectives on Gameful and Playful Teaching and Learning


Global Perspectives on Gameful and Playful Teaching and Learning

Author: Farber, Matthew

language: en

Publisher: IGI Global

Release Date: 2019-12-27


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In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.