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Working in Public


Working in Public

Author: Nadia Eghbal

language: en

Publisher: Stripe Press

Release Date: 2020-08-04


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An inside look at modern open source software development and its influence on our online social world. Open source software, in which developers publish code that anyone can use, has long served as a bellwether for other online behavior. In the late 1990s, it provided an optimistic model for public collaboration, but in the last 20 years it’s shifted to solo operators who write and publish code that's consumed by millions. In Working in Public, Nadia Eghbal takes an inside look at modern open source software development, its evolution over the last two decades, and its ramifications for an internet reorienting itself around individual creators. Eghbal, who interviewed hundreds of developers while working to improve their experience at GitHub, argues that modern open source offers us a model through which to understand the challenges faced by online creators. She examines the trajectory of open source projects, including: - The GitHub platform for hosting and development - The structures, roles, incentives, and relationships involved in open source projects - The often-overlooked maintenance required of its creators - The costs of production that endure through an application’s lifetime. Eghbal also scrutinizes the role of platforms like Twitter, Facebook, Twitch, YouTube, and Instagram, which reduce infrastructure and distribution costs for creators but which massively increase the scope of interactions with their audience. Open source communities are increasingly centered around the work of individual developers rather than teams. Similarly, if creators, rather than discrete communities, are going to become the epicenter of our online social systems, we need to better understand how they work—and we can do so by studying what happened to open source.

Playing with Reality


Playing with Reality

Author: Alex Humphreys

language: en

Publisher: Renard Press Ltd

Release Date: 2022


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What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn

Watch Me Play


Watch Me Play

Author: T. L. Taylor

language: en

Publisher: Princeton University Press

Release Date: 2018-10-16


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A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.