Strange Machine Games


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Curious Video Game Machines


Curious Video Game Machines

Author: Lewis Packwood

language: en

Publisher: White Owl

Release Date: 2024-01-25


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The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Just Add Writer


Just Add Writer

Author: Tim Waggoner

language: en

Publisher: Raw Dog Screaming Press

Release Date: 2025-05-14


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Adaptations, reboots and relaunches, Intellectual property (IP), working in a “shared universe”—all terms you hear about in the writing world but what does it all mean? And more importantly, how does somebody break into these “hot” markets? Follow the career of an author already accomplished in many genres of fiction as he details step by step, year by year, the exact path he took to work with franchises such as Alien, Conan, Doctor Who, Dragonlance, Grimm, Halloween, Kingsman, A Nightmare on Elm Street, the Pearl Trilogy, Resident Evil, Stargate SG-1, Supernatural, Terrifier, Transformers, xXx, and more. This one-of-a-kind resource provides everything needed on your journey to become a professional author of media tie-ins, including: —sample pitches, outlines and chapters —advice on honing your “shared world” writing skills —real world examples of IP assignments —strategies for finding IP work —tips for completing jobs quickly Additional resources are included to ensure that no matter what stage of writing career an author has achieved, they can move into IP work with an advantage. Furthermore, for readers interested in different fandoms—or the pop culture influence on fiction in general—this guide peels back the curtain and provides unique insight into the process that brings your favorite media characters to life on the page. From the creator of the popular, award-winning Writing in the Dark series on the art and business of writing comes Just Add Writer for anyone wishing to upgrade their imagination and career.

The World of Scary Video Games


The World of Scary Video Games

Author: Bernard Perron

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2018-05-31


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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.