Speech Image And Language Processing For Human Computer Interaction Multi Modal Advancements


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Speech, Image, and Language Processing for Human Computer Interaction: Multi-Modal Advancements


Speech, Image, and Language Processing for Human Computer Interaction: Multi-Modal Advancements

Author: Tiwary, Uma Shanker

language: en

Publisher: IGI Global

Release Date: 2012-04-30


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"This book identifies the emerging research areas in Human Computer Interaction and discusses the current state of the art in these areas"--Provided by publisher.

The Human-Computer Interaction Handbook


The Human-Computer Interaction Handbook

Author: Andrew Sears

language: en

Publisher: CRC Press

Release Date: 2007-09-19


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This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific

Universal Access in Human-Computer Interaction. Users and Context Diversity


Universal Access in Human-Computer Interaction. Users and Context Diversity

Author: Margherita Antona

language: en

Publisher: Springer

Release Date: 2016-07-04


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The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.