Software Paradox

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Global Software Engineering

Technology and organizations co-evolve, as is illustrated by the growth of information and communication technology (ICT) and global software engineering (GSE). Technology has enabled the development of innovations in GSE. The literature on GSE has emphasized the role of the organization at the expense of technology. This book explores the role of technology in the evolution of globally distributed software engineering. To date, the role of the organization has been examined in coordinating GSE activities because of the prevalence of the logic of rationality (i.e., the efficiency ethos, mechanical methods, and mathematical analysis) and indeterminacy (i.e., the effectiveness ethos, natural methods, and functional analysis). This logic neglects the coordination role of ICT. However, GSE itself is an organizational mode that is technology-begotten, technology-dominated, and technology-driven, as is its coordination. GSE is a direct reflection of ICT innovation, change, and use, yet research into the role technology of GSE has been neglected. Global Software Engineering: Virtualization and Coordination considers existing fragmented explanations and perspectives in GSE research, poses new questions about GSE, and proposes a framework based on the logic of virtuality (i.e., creativity ethos, electrical methods, and technological analysis) rather than of rationality and indeterminacy. Virtuality is the primary perspective in this book’s comprehensive study of GSE. The book concludes with an integrated explanation of GSE coordination made possible through ICT connectivity and capitalization.
Software Craftsmanship

Author: Pete McBreen
language: en
Publisher: Addison-Wesley Professional
Release Date: 2002
This book introduces the author's collection of wisdom under one umbrella: Software Craftmanship. This approach is unique in that it spells out a programmer-centric way to build software. In other words, all the best computers, proven components, and most robust languages mean nothing if the programmer does not understand their craft.
The Software Arts

An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing—code, algorithms, and technical papers—that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts—including logic, rhetoric, grammar, learning, algorithm, language, and simulation—into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the “arithmetization” of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.