Software Craftsmanship A Guide To Building Reliable Maintainable And Reusable Software


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Software Craftsmanship: A Guide to Building Reliable, Maintainable, and Reusable Software


Software Craftsmanship: A Guide to Building Reliable, Maintainable, and Reusable Software

Author: Pasquale De Marco

language: en

Publisher: Pasquale De Marco

Release Date: 2025-07-17


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In a world increasingly reliant on technology, software has become the driving force behind innovation and progress. From the devices in our pockets to the systems that power our businesses and governments, software is shaping our lives in profound ways. Yet, as software becomes more complex and ubiquitous, the need for skilled software developers and engineers has never been greater. Simply knowing how to code is no longer enough. Today's employers seek individuals who possess not just technical expertise but also a deep understanding of software craftsmanship. Software craftsmanship is a philosophy and a set of practices that emphasize the creation of high-quality, maintainable, and reliable software. It is a mindset that values excellence in software development, prioritizing factors such as code readability, testability, and extensibility. Software craftsmen take pride in their work, striving to produce elegant and efficient code that stands the test of time. This book is the ultimate guide to software craftsmanship, providing readers with the knowledge and skills they need to become true masters of their craft. Written by a team of experienced software architects and engineers, this book covers a wide range of topics, from the fundamentals of software design and architecture to the latest trends and best practices in software development. With its clear explanations, practical examples, and actionable advice, this book will equip you with the skills and knowledge necessary to build high-quality software that meets the demands of the modern world. Whether you are a seasoned developer looking to refine your skills or a newcomer to the field seeking a solid foundation, this book is an invaluable resource. Join us on a journey to explore the art and science of software craftsmanship. Discover the principles, patterns, and techniques that define this essential discipline, and unlock your potential to become a true software craftsman. If you like this book, write a review!

Clean Code


Clean Code

Author: Robert C. Martin

language: en

Publisher: Pearson Education

Release Date: 2008-08-01


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Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer–but only if you work at it. What kind of work will you be doing? You’ll be reading code–lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code–of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

Head First Design Patterns


Head First Design Patterns

Author: Eric Freeman

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2004-10-25


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Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.