Snake Google


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Snake Lite - Worm Snake Game Path to Triumph


Snake Lite - Worm Snake Game Path to Triumph

Author: Sebastian Hale

language: en

Publisher: Shubham

Release Date:


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Snake Lite - Worm Snake Game Path to Triumph brings arcade snake action into the competitive arena. Sebastian Hale teaches movement patterns, food collection strategy, and opponent manipulation. Learn how to corner other worms, use boosts wisely, and avoid risky zones. With tips on growth pacing, power-up usage, and survival tricks, this book is your roadmap to coiling your way to the top of the charts.

Worms Merge idle snake game Winning Tactics


Worms Merge idle snake game Winning Tactics

Author: Sebastian Hale

language: en

Publisher: Shubham

Release Date:


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Merge snakes for stronger evolution. Learn resource collection timing, merge sequences, and how to manage idle rewards efficiently.

Research Anthology on Game Design, Development, Usage, and Social Impact


Research Anthology on Game Design, Development, Usage, and Social Impact

Author: Management Association, Information Resources

language: en

Publisher: IGI Global

Release Date: 2022-10-07


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Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.