Simulation Gaming Applications For Sustainable Cities And Smart Infrastructures

Download Simulation Gaming Applications For Sustainable Cities And Smart Infrastructures PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Simulation Gaming Applications For Sustainable Cities And Smart Infrastructures book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
Neo-Simulation and Gaming Toward Active Learning

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
Meaning in Architecure, now

Author: Carlo Deregibus
language: en
Publisher: Philosophy Kitchen. Rivista di filosofia contemporanea
Release Date: 2024-10-15
The connection between form and meaning has been so intrinsic and obvious that it has been implicit for centuries. Then, around fifty years ago, the issue of meaning suddenly burst into the architectural world, with many scholars and practitioners bustling to introduce semiology and semiotics into design. Now, after the globalisation and the atomisation of thoughts of the last decades, those debates could seem pretty meaningless, the form being mainly an aesthetic feature or a counterfeit fetish for everchanging, feeble poetics. Yet, we continue to design, produce, and critique architecture, attributing meanings, intentions, and hopes to its forms. Once more, we will explore and discuss the elusive yet unavoidable connection between meaning and architecture: four thematic sections to understand the place and dimension of meaning in, of, from, to, after, or maybe even for Architecture.