Simple Objects Images

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Image Objects

How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications

This book constitutes the refereed post-conference proceedings of the 6th International Symposium on Computational Modeling of Objects Presented in Images, CompIMAGE 2018, held in Cracow, Poland, inJuly 2018.The 16 revised full papers presented in this book were carefully reviewed and selected from 30 submissions. The papers cover the following topics: digital geometry; digital tomography; and methods and applications.
Practical Handbook on Image Processing for Scientific and Technical Applications

The second edition of a bestseller, this book is a practical guide to image processing for the natural and technical sciences community. Students, practitioners, and researchers can gain immediate access to a sound basic knowledge of image processing by referencing general principles in the natural sciences. The book describes carefully selected algorithms in detail and demonstrates real-world applications that show the reader how to solve complex image processing problems. Hundreds of photos, figures, diagrams, and tables illustrate the text, and numerous well-organized tips save countless hours in the practical handling of image acquisition and processing.