Silver In The Bone 02 The Mirror Of Beasts

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The Mirror of Beasts

NEW YORK TIMES BESTSELLER • Alexandra Bracken is back with the electrifying sequel to SILVER IN THE BONE, in which fresh betrayal ignites ancient magic to wake the dead, and a cursed girl with no magic of her own must put the past to rest. With the dream of Avalon in ruins, Tamsin and her friends are all that stands in the way of Lord Death's plans to unleash the horrors of Anwnn on the world of the living. As the Wild Hunt carves a bloody path across continents, Tamsin is mustering allies, tracking down powerful artifacts, and traversing into new otherlands in search of a way to stop him. Legend tells of a “Mirror of Beasts,” powerful enough to trap even Lord Death in its accursed glass, but the mirror is not all that it seems. Tamsin must confront her own darkest secrets if she hopes to tap the mirror's strength to defeat her enemies. Arthurian legend bleeds into contemporary action, and scars of the past are torn open anew by a starcrossed love that refuses to go quietly. This riveting conclusion to the Silver in the Bone duology will hold you in its thrall until the very last page.
Uresia: Grave of Heaven

Author: S. John Ross
language: en
Publisher: Cumberland Games & Diversions
Release Date: 2012-09-15
The gods have died, heaven has fallen, and man has rebuilt his world on the wreckage. The Elves belong to an ancient demon. The Dwarves can turn to smoke and walk on the wind. Men wage wars of trade for the emeralds which fuel the most powerful sorceries, and the Satyrs sail the high seas ... to stage panty-raids. Beneath it all, the dungeons are the crushed remains of heaven itself. This is Uresia: Grave of Heaven, the acclaimed, eccentric, and basically good-natured fantasy world by S. John Ross. Uresia is a world explored at several zoom-levels, from the broad sweep of kingdoms to a detailed fantasy city to the day-to-day of a remote rural village to the individual troubles and triumphs of specific characters across the grave. Familiar enough to provide firm footing for traditional-fantasy fans (it's a world of warriors, wizards, thieves and vagabonds), but with a warmth & personality entirely its own, with unexpected details around every corner (it's a world where Slimes and haunted snowmen are valid PCs, the "common tongue" is dangerous in the wrong company, and your campaign is just as likely to visit a sporting arena as the nearby trap-laden ruin). Uresia was designed from the core as a game world, with every detail chosen to inspire characters and adventures. This is a wholly-revised-and-expanded edition, perfect for newcomers and satisfying to long-time fans.