Shield Of Resolve

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Vindeon

Author: Tom Oden Ahlqvist
language: en
Publisher: BoD - Books on Demand
Release Date: 2019-02-28
Vindeon is a brand-new fantasy role-playing game focusing heavily on immersive acting and fast action rules, enabling players to get the most out of their game sessions. The Setting The world is not healed. The elves, dwarves and humans have just begun to recover and rebuild after the devastation wrought by conflict and change. But not all. Some realms fell in the chaos, and now lies in ruins or serve even darker purposes. In this time of instability, you are trying to find your place in the world. There is no telling what fate Vindeon has in store for you or your companions. No telling how small or grand adventure looming just beyond the horizon or behind the next bend of the forest trail. Player - Character You play a character in a darkening, torn world, who embarks on an adventure or campaign, forging your destiny along the way or die trying. The world is unforgiving an often brutal, but it is not yet bereft of love and joy. There will always be hope. Embark on these undertakings as one of the three playable races: humans, dwarves and elves, choose from nine unique human, dwarven or elven cultures and their culture-specific professions, to customize your character to fit your preferred play-style and acting. Or go rogue and create a profession of your own. Fate is in your hands! Welcome to Vindeon
Journeys

Author: Luke West
language: en
Publisher: Newman Springs Publishing
Release Date: 2023-04-11
A year and a half of adventure, battle, love, and betrayal has all come down to this final encounter. The GM is playing epic music. The pizza is going cold, and you can hear a ceremonial slurp of soda before every dice roll. Your character was raised by a great wizard of a father and a priest-like sage of a mother. You grew up around books and magic, yet because you picked up a sword, spells have been forever blocked from your path. Why? Because your class just doesn't work that way. Too bad you can't use that life-saving scroll your party has kept in your bag all campaign. Time to throw off the shackles! Journeys: Role-Playing Game is designed to be balanced, filled with options, and yet nothing about your character's life choices prevents him from trying something new. In this system, the character's journey is truly yours. Your every action will determine how you grow. Want to cast magic? Everyone starts somewhere. It may blow up in your face, but you will have learned something about how to not make the magical mistake again. Want to be warrior? Then you better start picking up some steel and training with it over some poor monster's skull. The rules of Journeys provide your GM with a strong referee system to make the world solidly realistic yet open enough to be wildly fantastic. When you create your character, you may start as anything you can image. No combination of skills is beyond the light of the rules here. But choose carefully what you decide to specialize in, because changing your mind later will mean having to work from ground zero on up. Your journey starts here.