Shadow Hearts Covenant Characters

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Heart of Man

Author: George Edward Woodberry
language: en
Publisher: Good Press
Release Date: 2019-12-16
In "Heart of Man," George Edward Woodberry presents a profound exploration of the complexities of human nature, reflecting the dualities of good and evil that reside within us all. Through a blend of poetic prose and philosophical inquiry, Woodberry delves into the moral struggles and existential dilemmas faced by individuals, employing a lyrical style that mirrors the Romantic literary context of the late 19th century. The narrative is interwoven with vivid imagery and rich symbolism, inviting readers to ponder the significance of the heart'Äînot merely as a physical organ but as the seat of emotion and moral decision-making. George Edward Woodberry was not only a poet and critic but also a passionate advocate for the belief in the interconnectedness of humanity and nature. His experiences as a professor and his deep engagement with American literature and philosophy profoundly influenced his writing. The thematic concerns in "Heart of Man" arise from his intrinsic understanding of the human experience and the intricate relationship between individual agency and moral accountability. This book is a compelling read for those interested in the philosophical underpinnings of literature and the intricacies of human emotion. Woodberry'Äôs work challenges readers to confront their inner conflicts, making it an essential addition to the bookshelf of anyone seeking to understand the profound depths of the human condition.
Manifestations of Queerness in Video Games

Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities and one-sided erotic fights. It provides new critical engagements with the works of Jose Esteban Muñoz, Bonnie Ruberg, Guy Debord and Jack Halberstam, examining queer representation, gaming subcultures and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered. This book will be of interest to scholars researching game studies, sex, gender and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture and queer studies.