Shadow Algorithms Data Miner

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Shadow Algorithms Data Miner

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.
Multimedia Data Mining and Knowledge Discovery

Author: Valery A. Petrushin
language: en
Publisher: Springer Science & Business Media
Release Date: 2007-10-20
This tightly-edited collection of papers from leading researchers worldwide provides an overview of the current state-of-the-art in the field of multimedia data mining and knowledge discovery, and discusses the variety of hot topics in multimedia data mining research. Consisting of an introductory section and four topical parts, the book describes the objectives and current tendencies in multimedia data mining research and their applications. Each part contains an overview of its chapters and leads the reader with a structured approach through the diverse subjects in the field. Written with graduates in mind, this much needed comprehensive reflection of the current state of multimedia data mining and knowledge discovery will also be a valuable resource for researchers in the field. This book provides an overview of the current state of the art in the field of multimedia data mining and knowledge discovery, and discusses the variety of hot topics in multimedia data mining research. Topics and Features: - Features a comprehensive introduction to multimedia data mining and its relevance today; - presents a global perspective of the field and its various components; - provides broad, yet thorough and detailed coverage of the subject; - numerous chapters reference websites with supplementary materials and demonstrations; - explores multimedia data exploration, multimedia data modeling and evaluation, and visualization; - offers an entire part devoted to applications and case studies. Written with graduate students in mind, this much needed comprehensive survey of the current state of multimedia data mining and knowledge discovery will also serve as a valuable resource for researchers with interests in multimedia data mining, summarization, indexing, and retrieval.
Real-Time Rendering, Fourth Edition

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.