Shaderx2


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Advanced Lighting and Materials with Shaders


Advanced Lighting and Materials with Shaders

Author: Kelly Dempski

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2005


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The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.Upon reading this text, you will understand the underlying physics of light and energy; learn about the visual features of different materials and how they can be modeled for real-time graphics; find out about the different lighting models; discover how real-time techniques compare to ray tracing; learn to use the provided shader implementations to implement lights and realistic materials in real time.Accompanying CD-ROM includes all the code in the book with resources (models, textures, probes, etc.) needed to run the programs, along with the SDKs and libraries needed to build the programs and luminance Radiosity Studio, an advanced radiosity program.

Official Butterfly.net Game Developer's Guide


Official Butterfly.net Game Developer's Guide

Author: Andrew Mulholland

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2004-09


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This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimize the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly Grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player synchronization works using the Dead Reckoning process.

DirectX 9 User Interfaces


DirectX 9 User Interfaces

Author: Alan Thorn

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2004


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Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.