Self Publishing For Fun And Profit Book Two

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Self-Publishing for Fun and Profit Book Two

Author: Rae A. Stonehouse
language: en
Publisher: Live For Excellence Productions
Release Date: 2022-10-18
Your manuscript is complete. Now what? Self-publishing is well within the reach of many authors however, the learning curve can be frustratingly steep. Author Rae A. Stonehouse, veteran of a dozen of his own self-help, personal/professional development books and others for his clients, shares sage advice from his self-publishing career and from the pros. There is nothing wrong with sending your manuscript to a traditional publishing company, but only self-publishing allows you to make all the choices – cover art, interior design, even story content – based on your vision, and your goals. Plus, you can have a finished copy in months, not years. Book Two Self-Publishing for Fun and Profit in The Successful Self Publisher Series: How to Write, Publish and Market Your Book Yourself demonstrates the ins and outs of self-publishing and explores the following topics essential to publishing your manuscript: - Self-Publishing vs Traditional Publishing - Proofreading - Editing Your Manuscript - Copyrighting - File format - Digital Rights Management - ISBNs - Pricing - Royalties - Publishing And much more... Other books in the series... Book One Writing & Publishing as a Business in The Successful Self Publisher Series: How to Write, Publish and Market Your Book Yourself, addresses writing books and self-publishing based on business best-practices. Book Three Content Marketing Strategies That Work in the series focuses on how to market your book, yourself.
Write to Market

Author: Chris Fox
language: en
Publisher: Createspace Independent Publishing Platform
Release Date: 2016-02-05
Many authors write, then market. Successful authors write TO market Have you written a book that just isn't selling? Would you like to write a book that readers eagerly devour? Many authors write, then market. Successful authors write TO market. They start by figuring out how to give readers what they want, and that process begins before writing word one of your novel. This book will teach you to analyze your favorite genre to discover what readers are buying, to mine reviews for reader expectations, and to nail the tropes your readers subconsciously crave. Don't leave the success of your novel up to chance. Deliver the kind of book that will have your fans hounding you for the next one.
For Fun and Profit

The free and open source software movement, from its origins in hacker culture, through the development of GNU and Linux, to its commercial use today. In the 1980s, there was a revolution with far-reaching consequences—a revolution to restore software freedom. In the early 1980s, after decades of making source code available with programs, most programmers ceased sharing code freely. A band of revolutionaries, self-described “hackers,” challenged this new norm by building operating systems with source code that could be freely shared. In For Fun and Profit, Christopher Tozzi offers an account of the free and open source software (FOSS) revolution, from its origins as an obscure, marginal effort by a small group of programmers to the widespread commercial use of open source software today. Tozzi explains FOSS's historical trajectory, shaped by eccentric personalities—including Richard Stallman and Linus Torvalds—and driven both by ideology and pragmatism, by fun and profit. Tozzi examines hacker culture and its influence on the Unix operating system, the reaction to Unix's commercialization, and the history of early Linux development. He describes the commercial boom that followed, when companies invested billions of dollars in products using FOSS operating systems; the subsequent tensions within the FOSS movement; and the battles with closed source software companies (especially Microsoft) that saw FOSS as a threat. Finally, Tozzi describes FOSS's current dominance in embedded computing, mobile devices, and the cloud, as well as its cultural and intellectual influence.